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Your indie space game recommendations have a 0% track record with me :(
[quote name="fabio"]Eh, I got Liberation Day. I'd feel too much like an asshole if the main complaint was that they gave away TOO much fun game for free. Immediate impressions: The "improved battle animations" just mean they have little weapon effects for what was the skip animations option before. It's quicker, but now there's no option at all for battle animations. It was cool to indulge in the PAPOW PAPOW kinetics firing every once in a while. They couldn't even keep the cool sound effects? It's just a little "blap" now followed by a shot that looks like a placeholder. There's some animation to some of the cutscenes now. There's something about the interface visuals and response that feels...clunky. Seems harder to read stuff and it's harder to click on units. Feels like they rewrote a similar looking game from scratch and released it before it was polished. Before you begin the game, you pick which choices you went with in the original. EVERY choice. It's a real dick move if it does turn out none of it matters. The weapon balance is <b>vastly</b> improved. Kinetics are extremely short ranged now and are significantly outranged by lasers. Melee does massive damage now, and is enough to one shot almost any mech. Your fast melee based mech was useless before, but now can take out 2-3 enemy mechs per turn when she gets in range. So the improved balance is the best part, but the subtle interface visual and responsiveness downgrades are really bugging me. So far it's mostly a purchase to support the great free game they provided previously.[/quote]