Forum Overview
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Darkest Dungeon
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Boss
[quote name="fabio"]On one hand, it was neat that status stuff like Marked & damage reduction were finally useful, or that bleed and blight finally had enough time to pay off. On the other hand, doing the most obvious thing (killing the small pig in the Swine Prince battle) leads to an instant party wipe. Rather than lose valuable party members or grind out more runs while they recover, I almost just want to break out the walkthrough before every boss fight and where's the fun in that? Other than that, the XP grind is really getting to me. I'm fine with the idea of a Rogue-like with high meatgrinder casualty rates, but not when it's coupled with such a sloooooooow level advancement trying to get new characters up to speed. It would have been fine for a 1-2 hour campaign, but not for 15+. As far as I can tell, there is no way to boost the rate of xp gain. You can't even really have new characters tag along with veterans for higher level dungeon runs because any character below that dungeon's minimum level is going to be crippled with exponentially higher stress damage, leading to an affliction which is going to inflict stress damage on your more valuable veteran characters. Also once you unlock bosses, you quickly run out of easy level 1 dungeon runs for recruits because the boss quest ends up taking over the level 1 slot. It feels like they could have doubled the rate of XP gain and then the pace would be right. [/quote]