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Interview with Reichart Von Wolfsheild, creator of Return Fire
[quote name="Dream Cast"][quote name="<a href="http://retrogamingblog.co.uk/2015/05/14/reichart-von-wolfsheild-3do-return-fire-and-the-industry/">The Retro Gaming Blog</a>"]Silent Software housed a small team and Return Fire was down as a back burner project. Reichart continues to explain the development environment was expensive, but due to strong ties and good relationships they managed to get a good deal. All the art on Return Fire was created by, not an experienced graphic artist for video games, but a fine artist who learned on the job. Reichart Von Wolfsheild: “I taught an artist who had never done computer art before how to use a computer and how to draw with a mouse, because I loved his style. He’s actually a fine painter, and now, a very celebrated artist in the world. His name is Van Arno and his work already kind of looks cartoonish, but he captures things because of it. So he falls into the Robert Crumb category. He’s avant-garde, almost comic book like but he adds a richness to it and I just loved his work, I loved everything he did. He’d done a lot of record album covers and stuff, and I said to him, hey you wanna do some computer work? And he said, sure, I’ll try it. He was very laid back, very easy going about it, which is rather ironic given this is a war game. So again it brought a certain ‘feel’ to the game, but we kept it minimalist on purpose. We wanted to build an arcade game. This was always my goal.”[/quote] <img src="http://i.imgur.com/PNcnBsf.jpg"> <b>Van Arno Angela Davis' Roundhouse</b> oil on wood panel 72 x 48 inches (182.88 x 121.92 cm) <u>Artist Statement</u> <i>"The former Black Panther, scholar, prisoner's rights advocate and vice presidential candidate is seen here engaged in muscularly symbolic behavior in this, her least favorite portrait."</i>[/quote]