Forum Overview
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Double Fine Adventure
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Re: Good thing they ended their other Kickstarter a few days before saying this
[quote name="VG Subsidies"][quote]All I can at this point is agree with ICJ that these fuckers don't truly appreciate the free money they've been given. They deserve the current video game publishing system, because it's the one they need. [/quote] Without that system they've lost the vetting & budgeting that happens around pre-producion. That is replaced with the car crash of 30-day advertising hype. Money from a successful campaign pours down, lump sum, lacking the normal discretion or oversight. It's even worse when you've already shipped in the past, and understand the process, to then throw out the idea of scoping & healthy skepticism. [quote]To touch on Jerry's question above, why do all Kickstarters assume that just because they're getting more money, that people want that much of a better project? [/quote] This is in part influenced by the KS advisors: "add stretch goals to squeeze more clicks in the last leg". KS is mainly thinking about press, and calculating their cut. There's absolutely no rule to listen to them, but allegedly they're quite pervasive/persuasive once a big project nears its goal in record time. A terrible place to put yourself if you've never [self-]published before. Using the initial call for funding as a kiosk to sell "pre-orders" when you lack the experience is a losing strategy. There's no way you can meet the promises of what is a short term marketing blitz. As an aside: I also get the impression that way too much time and money feeds back into reward fulfillment. If you're creating a game go with a download only. If you want to make t-shirts? Sell those later, and do it through an established service that can press their own tees, and ship high volumes. I've browsed way too many Backer Updates where a small team is swamped with rooms full of dumb knicknacks to mail out. Are you fucking crazy? That's a fulltime job! [quote name="Leisure Suit Larry FAQ"]We really want to hit #8 out of the ball park so being 100% honest here, that means we have to save up enough money from the sales of 1-7 to make #8 which we see costing roughly $5 - $8 million dollars. [quote]Al Lowe's games are in better hands than Schaefer's.[/quote][/quote] I respect the honesty in that answer. That's the kind of realism missing from the wide marketplace of Kickstarter Gaming Graft.[/quote]