Forum Overview
::
Game Development
::
Lemme explain where I'm coming from
[quote name="Lurker 410942"]-I studied basic for a semester in high school. I don't feel like knowing how to program and knowing about design go hand in hand, so I'd rather focus on design while more and more capable game makers come out. One of the dudes from my graduating class made <a href="http://postmortemgame.com/">this based on his masters thesis (something to do with ethnic conflict).</a> It's an interesting game - a five minute dialogue simulator with multiple endings! Everything programmed by him from the ground up! But why does he use an isometric view with WASD movement? Why waste so much time with spriting when a point and click format would not only be easier, but would make the idea of finding clues an actual gameplay challenge instead of "walk around until you see a ?'? Why commit to a early 1900's art style, but make that one chick a sexy secretary in a mini-skirt? I'm pretty sure the answer to most of those is that he's Polish, but that's besides the point. I guess I'm trying to say that I don't see any inherit advantage to learning how to code besides a warm inner feeling of "I did that"! People don't really care HOW you made a game, they only care about the game itself. If my greatest goal is to make something worthy of Shut Up and Jam Gaiden, then I'd rather focus on writing and finding artists.[/quote]