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One of the coolest parts of Volgarr's dev process...
[quote name="Mischief Maker"]I was following the development blog and the funny thing was, the stages and enemies and gameplay elements were complete and balanced <U>first</U>, the spritework was the last thing to be finished. Overgrowth on the other hand... Here's an <A HREF="http://www.crazyvikingstudios.com/images/VolgarrVsSGnGMaps.png">image</A> they released comparing 1:1 the collision maps from a still un-sprited Volgarr compared to Super Ghouls 'n Ghosts.[/quote]