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I knew it fell short. I was hoping there was a gold nugget somewhere in that
[quote name="sewer, guess not. - stupid rookie"]Thanks for the link, I'm glad to've read that post again. You'd think that shit would have somehow evolved by now. I'm confused at the KoDP comparison. I remember that game's choices being a lot less inflexible than what you're describing. Taking your lumps in Long Live the Queen by not memorizing optimal responses seems to mean death the way making a misstep in Space Quest means death (<b>HILARIOUS</b> Sierra death sequences make a game fit for ten-year-olds, not for today's indie crowd), but in KoDP you can take your lumps and scrape by even though the game is inflexible enough of the time to warrant criticism.[/quote]