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Did you want to like Arkham Horror but couldnt?
[quote name="fabio"]Were you frustrated with being stuck all the time due to a lack of items or money of being hemmed in by monsters you couldn't beat or being forced to spend half the game recovering health in the hospital or asylum? Were you bored by the pace of the game getting less tense the more gates you sealed? Did you hate doing well only to get unlucky with a total "fuck you" card? Did you dislike not getting to explore and do any of the fun stuff on the board because there wasn't time? Have you called games at the halfway point because it was obvious you'd never win? Fantasy Flight Games just came out with Eldritch Horror, which a lot of people are describing as a Lovecraft version of Pandemic, but really it's a fixed version of Arkham Horror. It's tough to get into all the details, but they really did fix all the above frustrations I had with Arkham. The game is much more about long term planning since monsters and events are tamer now with no one thing totally fucking you over out of nowhere. There's no longer any money or getting stuck because anyone can recover health or get items at any time from anywhere on the board. Monsters no longer block movement, you only fight one round with them in a turn, and they carry over damage so it's no longer an all or nothing to the death thing. You have to solve 3 out of 4 random "mysteries" to beat the ancient one. Mysteries work a lot like the mission card from Arkham. If they ancient one wakes up, you have a certain number of turns to defeat him in addition to solving 3 mysteries so at no point does the group say "fuck it" and ignore the game so they can just gear up and kill the ancient one. It feels great to actually have fun with the Arkham formula again. No frustrations and fewer, smaller decks of cards to worry about. I'd call it a must buy for anyone who liked or wanted to like Arkham Horror.[/quote]