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Gamerasutra
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You know you can use mods to play BG1 in the BG2 engine, right? In case it helps
[quote name="fucking newbie"]It's work and tinkering that'll eat up maybe twenty minutes aside from waiting for installs to finish, but with some reading and that fucking Dan Simpson walkthrough's installation tips on gamefaqs, you can import BG1 entirely into BG2, maintain the old visuals except for the UI which isn't all that interesting, set the class, level, spell progression etc structures including weapon specializations up like you want with mechanics from either game or AD&D (of course I did the fabio thing and imported bg1 weapon spec with D&D grandmastery and other bulshit). You can just generally fuck with it to your heart's content. Patch contents can all be individually toggled as on or off and its structure is pretty fuckup-proof overall, though it can get messy with five or six patches in terms of tinkering (your install process will turn into an hour's worth of 'do I want feature x or y?' that resembles house rule creation for actual tabletop gaming if you decide to do what I did and go for maximum tweaking). Thing is, after all that bullshit I didn't want to touch it for at least a week. It's still gathering figurative dust on my desktop because I've finally gotten around to playing King Arthur The Roleplaying Wargame so I can direct Gareth Goodhands to pull hilarious espionage shit on the crown of Wessex and stick it to east anglia because fuck you, saxons. I dunno if I'll bother really, I'm too much of a Torment fan and the realms were better done on that violent little shithole Escape From Undeath NWN server with all the customization and death penalties and story quality you could want, too bad the shit they're getting up to now is completely retarded, the players demand fantasy racism and the ability to murder in order to resolve disputes, and the visuals are crap compared to what they somehow wrung out of NWN's engine with the last chapter.[/quote]