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Shadowrun
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Re: Is one of your goals to make a game? I'd love a jeep game.
[quote name="jeep"][quote name="Ice Cream Jonsey"][quote name="jeep"]I actually had unity installed a few years ago and it was alright but I'm not really too interested in making 3d dota clones or some earthworm jim bullshit or whatever the fuck it used to be optimized for. I know they have 2d tools coming for it so maybe I'll take another look, but I already learned how to do the <a href="http://libgdx.badlogicgames.com/">matrix math shit for 2d-in-3d</a> and basically if unity made it that tough to implement something as important as saves it might be better not to trust them. I spent the last year or so looking at entity component systems and basically they're overcomplicated for side-scrollers but a+ for rpgs and you basically get saves for free <i>if you spent like 2 minutes thinking about it before you started</i>[/quote] I think playing a game you made would be fun. I am hard at work making a CRPG, but if I had no other responsibilities and finished that one, there are so many things I would love to try: - A 2D cyberpunk roguelike where all the computer science is correct - A Shadowrun Returns mod with NPCs based on Caltrops posters - A small FMV game with full motion video that I went out and cast and directed and shot - An RPG in RPG Maker <i>But hey, 19 hours of each day is spent working, sleeping and commuting, so that will never happen.</i> [/quote] Mostly I fiddle with the tech to see how hard it is. I never really wanted to make one when I was younger because it looked like a big hassle, I already knew how to do film work and that's a lot simpler and quicker (not cheaper though). If it suddenly became not a hassle then it's a different story. As far as I can tell, 30+ years of tabletop designs probably only makes like 5% of the job easy, film stuff doesn't make any of it easier, and they both make things more difficult in weird ways too. Right this minute I'm fucking around with Go instead of doing anything else. Every language that isn't a LISP people say "it's like C," but with golang they actually mean it, plus it has these weird first class functions that combined act like a load balancer for unix sockets. So making a simple entity system with it is very different than Java's "make an arraylist of serialized objects."[/quote]