Forum Overview
::
Shadowrun
::
I bet some of it is stupid programmer pride.
[quote name="motherfuckerfoodeater"]Look, in a game like this you can absolutely dump the level id and the state of all possible variables (e.g.: the location and hp/condition/buffs/whatever of every character and object on that level) to. . . whatever you want (JSON or XML if you aren't an asshole, some retarded binary format it you are), but it's going to be enormous. This doesn't really matter, since we live in the future, but I could totally see devs balking at multi-megabyte saves making them look bad and refusing to sign off on the change until they have some set of fancy tricks that allow them to store the same information in a much smaller file. Basically, we're waiting on someone re-re-re-re-implimenting the hash table in Unity-Javascript.[/quote]