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Shadowrun
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Re: from the same unity thread you linked
[quote name="Entropy Stew"][quote name="jeep"]"I hate to say this, but ArrayPrefs2. Saves Vector3, Quaternion, Color, etc., including arrays of those and other types (int, bool, float, etc.), using PlayerPrefs. Free." If they had only read that far down before they made Shadowrun Returns[/quote] From the docs: Even though these functions make it easy to save arrays, PlayerPrefs is more suitable for small amounts of data, like locally-stored top 10 lists and that sort of thing. PlayerPrefsX isn't intended to turn PlayerPrefs into a database system. If you have large amounts of data, you should use standard disk IO functions instead. That said, it's still bullshit that there's no save anywhere. -/ES/-[/quote]