Forum Overview
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Gamerasutra
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Microsoft are not backing down on the used game fee thing
[quote name="jeep"]and it belongs in its own thread imo [quote name="literally Microsoft"]Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so <b>game publishers can enable you to trade in your games at participating retailers</b>. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games. In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. <b>Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers</b>. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners. Give your games to friends: Xbox One is designed so <b>game publishers can enable you to give your disc-based games to your friends</b>. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.[/quote] "EA doesn't have to" [quote name="Mysterio"][quote name="jeep"]the used game rules around the new consoles may cut the sales for the consoles (to gamers) and AAA games that run on them in half. I know dudes making six figures who won't touch a game at $60 retail. [/quote] Yeah, but that is understandable. Half this shit on the PC is broken until six months after launch and the reviewers give whatever grade they are told to. I'll pay $50 for a game if I see a friend play it in person for a half hour. ($60, with what they get for in-game advertising, and with what margins they now get when it is a digital sale is inexcusable.)[/quote] I think we went over this elsewhere, but that's what quick looks are for, because it doesn't matter what kind of retard is playing the game. If you can see it, you generally know if you'll like it. Of course Nintendo found a way around this by claiming all the letsplays and if the existence of quicklooks has any meaningful negative impact on sales the other companies will do the same. "half this shit is broken on pc" hasn't been true for a long time. due to pc chips going multiple cores instead of huge mhz growth, the raw power of pcs as far as most non-crysis games are concerned leveled off for a few years, which means pc games can be designed single-threaded for chips now and still run on stuff from 5 years ago. it's a lot easier to develop them, and for the most part steam is still curated so if you're getting them from there they'll probably work. "the reviewers give whatever grades they are told to" is true across all gaming cf quick looks, which I figure we're in agreement on the real issue with your post there is "I'll pay $50 for a game" because it's anecdotal, we're talking about millions of people the vast majority of whom don't make the kind of money we do and have to make pretty tough decisions re: going out drinking with br0s or buying a new call of duty game and the used thing made both possible for a long, long time. like literally since atari 2600. this is a recipe for a serious fucking adjustment to the AAA market where either microsoft has secured a low initial price for downloadable versions (unlikely given ea's "steam sales are devaluing our intellectual property" bullshit) or they haven't and they're simply gonna live on 50% fewer sales which as I said I really don't think is gonna be good for multiplayer shit. there's a big burst when the game comes out and you can find servers and opponents everywhere, this burst drives another round of sales plus dlc sales and extends the value of the game for the day one purchasers, but it drops off after a couple months and I think the shortening of that period when there's 50% fewer players is going to be steeper than 1:1[/quote]