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[quote name="Mischief Maker"]<CENTER><H1>Devil May Cry 3 vs. God of War</H1> <FONT SIZE=1>(Minor Spoilers)</FONT></CENTER> Okay, for some reason Cltarpos only renders tables in invisible text. Using your special Ovaltine decoder ring and encyclopedia brown magnifying glass, highlight below to discover the hidden comparison! <CENTER><TABLE CELLSPACING=1 CELLPADDING=1 BORDER=1 ALIGN="CENTER"><TR><TH>Devil May Cry 3</TH><TH>God of War</TH></TR><TR><TD>Over the top action</TD><TD>Over the top action with platforming and puzzles</TD></TR><TR><TD>5 melee weapons</TD><TD>2 melee weapons</TD></TR><TR><TD>Guns with unlimited ammo</TD><TD>Magic of the Gods with limited MP</TD></TR><TR><TD>Load times so long they included a minigame to keep you occupied</TD><TD>Practically no load time</TD></TR><TR><TD>Less moves per weapon, but more fine control over them</TD><TD>More moves, but some only execute following a sequence or guard-break</TD></TR><TR><TD>You can't use moves from different styles at the same time</TD><TD>All your moves are available</TD></TR><TR><TD>Combos are ranked based on number of hits and variety of moves used</TD><TD>Combos are ranked on number of hits alone</TD></TR><TR><TD>Hit enemies with normal attacks until they die</TD><TD>Weakened enemies give you the option of using fatalities</TD></TR><TR><TD>Enemies use tell-tale battle cries to compensate for the camera angles</TD><TD>Camera is almost never a problem in battle scenes</TD></TR><TR><TD>Puzles are pretty much all key-hunts</TD><TD>Every puzzle element from POP:SOT except wallrunning</TD></TR><TR><TD>Majority of enemies are made of/bleed sand</TD><TD>Even skeletal wraiths goosh blood</TD></TR><TR><TD>Most enemies just disappointingly shatter when they die</TD><TD>Incredibly satisfying gory deaths for every enemy (except Satyrs)</TD></TR><TR><TD>A huge ensamble of varied bosses</TD><TD>3 bosses</TD></TR><TR><TD>Crunchy graphics speckled with beautiful lighting effects</TD><TD>Gorgeous graphics on par with Ninja Gaiden</TD></TR><TR><TD>Small Claustrophobic rooms</TD><TD>Huge epic vistas</TD></TR><TR><TD>One Jump Puzzle</TD><TD>Several Instadeath Jump Puzzles</TD></TR><TR><TD>Tongue-in-cheek goth theme</TD><TD>Serious Sword-and-Sandal theme</TD></TR><TR><TD>Fantastic motion captured matrix-esque/parody cutscenes</TD><TD>Gorgeous but utilitarian cutscenes</TD></TR><TR><TD>Goes more for the "cool" feel</TD><TD>Goes more for the "epic" feel</TD></TR><TR><TD>Most of the cinematic feel limited to the cutscenes</TD><TD>Gameplay is more epic and cinematic than the cutscenes</TD></TR><TR><TD>Kick-to-the-Groin difficult from level 1</TD><TD>Gives you an exciting tutorial level before racking up the hardness</TD></TR><TR><TD>You're given a skill ranking after each level</TD><TD>No rankings, no delineated levels</TD></TR><TR><TD>You can replay any finished level with weapons and moves from later in the game</TD><TD>You can only start over from square one</TD></TR><TR><TD>Higher difficulty means more aggressive enemies</TD><TD>Higher difficulty means enemies do more damage (I think. Correct me if I'm wrong)</TD></TR><TR><TD>You can use an electric guitar to ROCK YOUR ENEMIES TO DEATH!</TD><TD>You use flaming chain-swords to RIP YOUR ENEMIES TO SHREDS!</TD></TR></TABLE></CENTER> The unlockables for both games are extra costumes and behind-the-scenes galleries and videos. If you're completely allergic to jump puzzles and want a game you can squeeze months out of, get DMC3. Otherwise get GOW. It's the Half-Life of its genre (in both the good and the bad ways, but with a great final battle.) I also find it amusing that while DMC3 barely has any puzzles and takes place in the 80s while GOW is puzzle-intensive and takes place in ancient greece, DMC3 is the one that features the riddle of the sphynx. [/quote]