Forum Overview
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FarCry 3
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Thank you!
[quote name="Ice Cream Jonsey"][quote name="Rafiki"]Missions have checkpoints, when you're in combat (such as raiding a base) you get a checkpoint just before you started. For the most part it works, except for when missions have unskippable cutscenes you have to watch, like the intro. Do <b><u>NOT</u></b> stop the game when you get into town and start talking to Dennis. He gives you a "mission" go to the shop. That is not an appropriate time to quit. You will have to go through the entire fucking Dennis intro all over again. The whole thing would have been fixed by being able to skip the fucking cutscenes. How is it that Star Fox 64 was released in 1997 and had a system that made the <I>first time</I> you viewed a cutscene unskippable and skippable every single time after that, but that didn't instantly become the industry standard? Even later Nintendo games abandoned that. It's bullshit![/quote] I absolutely would have assumed that I could have saved when meeting "Dennis," so thanks. I am stunned that they chained two missions together without letting you save. No I am not, because this is the least consumer-friendly game I have ever played in my life. I have to write what just happened while it is fresh. The game decided to give me hints on like five different aspects of gameplay. The 1911 (Hit Escape!). Buying Weapons! (Hit Escape.) I had to hit escape five times in a row to get it to shut the fuck up. I got told to go up to the radio tower and "turn it off." I hit F9 and took a screenshot that told me I couldn't save. The mountain is one of those Bethesda mountains where you totally can climb it... at one particular spot. Well, it's dusk in the game for some reason, so I can't see shit. I try to go around the mountain and get told that I will fail the mission if I keep going that way. (Remember FarCry's open world? Neither does anyone who worked on this game.) I hit F9 and took a screenshot when it told me I couldn't save. I finally figure out how to get up there. I am now dealing with the second-weakest part of an FPS game, walking on ladders. I mean, they already did a bit with a required jump, so I guess this was next. I want to confirm for everyone reading this that doesn't have the game that CryTeam didn't solve the problem of not being able to see your feet in FPS games. They're just fucking retarded people who have never played an FPS before in their lives. I hit F9 and took a screenshot when it told me I couldn't save. I finally get up there using the awkward climb interface. At this point, my goals and the player character's goals are not in alignment. I hit F9 and took a screenshot when it told me I couldn't save. I open up the lock on the radio tower. Well, no, I didn't. CryTeam thought I'd be too stupid to do that (hey guys, how about a tutorial???) so they just did it for me. Playing this fucking game is like being at the one kid's house who won't give up the joystick and let you fall to your own death in Aztek. I hit F9 and took a screenshot when it told me I couldn't save, but the reason I did that is because they used a fucking network card as the "model" for the circuit board to the radio tower. These homely fucks haven't gone a mile away from their "gaming rigs" since they were fetuses. I hit F9 and took a screenshot when it told me I couldn't save. At this point, the player character tells me, "Welp, I can't get down the way I came up." Oh, there was something I didn't catch about the sun coming out when I destroyed the radio tower. No idea. To me, the PC saying that was an invitation to walk off the ledge of the tower. I hit F9 and took a screenshot when it told me I couldn't save. I fall down ... and the second before I hit the ground, the game says: <b>CHECKPOINT REACHED!</b> Sure enough, the thing resurrected me on the ground, next to Dennis who was blabbing away about something I didn't care about. By the way, forcing a black man to work on this game is worse than the entirety of the history of the American slave trade. I don't want to engage in hyperbole, but it is. I hit F9 and took a screenshot when it told me I couldn't save. I then find myself on some sort of map screen. The game DID say that it saved, so as far as I am concerned, me and FarCry3 are finished. But the game is telling me to click on a "boar" icon. Herp derp, these primitive people and their need to use animals as letters! (I am making fun of the airport parking at Denver International Airport here, not islanders, to be clear.) I hit F9 and took a screenshot when it told me I couldn't save. But whatever - it saved. I'll just close the map down and quit to the desktop. ESC didn't work. Q didn't work. Hitting ESC many times didn't work. <b>There was no way to get out of the screen where you have to pick a boar.</b> For all the wonderful things my computer has done, for all the wonder exchanges I have had with friends much more brilliant than I could ever hope to be, for all the letters I have written the girls I have loved, for all the sweat I have poured into my own games and for all the castles and cities I have created with my hands... my PC was now nothing more than a boar icon-picking device for what has become the worst gaming experience I have ever endured. I went to the task manager to kill the game's process. Steam lost all my screenshots in doing this, which is why I had to make a macro telling you that I took them, instead of in-lining them. Look. I am sure that once you get past the opening, it is a fun game. The voice acting is great. The animation for the mohawk guy is the best I have ever seen. <b>I do not question that you guys who got past this terrible, terrible opener are having fun.</b> But man, this is the worst beginning to a game I have ever played, and I wanted to write it down while I remembered. the dark and gritty...Ice Cream Jonsey![/quote]