Forum Overview
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Mischief Maker's Maker's Mark
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Initial Impressions Report
[quote name="MM"]While it has flak and beams, this is not Freespace 2. You're not part of a coordinated force in this game and don't expect your wingmen to accomplish shit. This is a more arcade-y experience of just annihilating anything and everything you encounter, occasionally side tracked by orders to just shoot this specific thing for a while. I <I>think</I> the dogfights are timer-based because I never seem to run out of enemies to shoot down and then all of a sudden they all warp out. The game is very much about replaying missions to get high scores (based on # of kills) with optional objectives to give your ships stat boosts (and enable even more destruction). Earlygame tip: remap the change missile and change gun buttons to something easier than the default setup, it's way more efficient to mow down their shields with machinegun fire THEN finish them off with the plasma cannons. The game is kind of slow dribbling out the tutorial hints and you can get screwed out of medals in the earlygame because of it. This game's kill-centric philosophy really lends itself well to the Rage meter mechanic. Even during the talky parts of missions you can blow up wreckage to accumulate rage to fuel robot mode. Going robot is almost like launching a missile barrage in Bangai-O. Hold down shift and you auto-aim at the next closest enemy with your heavy guns, but range still applies so the best place to go robot is in the thick of a furball. Keep killing, keep the rage meter high. So not much of a space sim, but a great arcade-y free roaming shooter. I can't believe they didn't include the ability to invert Y with mouse controls, especially considering the robot mode controls so much better with Mouse WASD than with a flightstick (lots of doubletap dodging) [/quote]