Forum Overview
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Mafia II
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Why the fuck did I post that, let's try for better
[quote name="fucking newbie"]What do we have in the history of mafia games that are set in a useful period (as opposed to running a criminal organization in some strange setting like Syndicate and crime games about non-wops like Saint's Row, I guess)? Mafia 1 had that goddamn race level, which was painful and shitty. Gangland is reminiscent of this but is essentially repetitive and simplistic elements constantly rehashed by designers trying to get you to swallow their story. Mafia 2 is fresh enough in recent memory for plenty of Caltrops regulars to need no comment (read: haven't gotten around to playing it, too many fucking moves this year). There were some Godfather and Sopranos games, though I've no idea that they were anything but franchise extensions trying to bulldoze money into bank vaults. I dunno if all that Hong Kong Tokyo Yakuza Triad shit counts, but maybe there's some Russian mob stuff I don't recall that doesn't reduce to opium wars. It doesn't seem a terribly long list. I'm curious what we can learn from this sub-genre aside from 'mafia shit is a useful aesthetic' and 'don't make your cars so impossible to drive through prohibition-era pseudo New York.' Everything else is either tactical/strat/fps shit as far as I can tell. Is the aesthetic all mafia games ever had for them? You people might know better.[/quote]