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Re: It's not even a good puzzle game.
[quote name="McMoo"]Bust through door and take weapon. Either: -wait for firearm guy behind turns away: toss weapon at knife holder, melee other guy, execute both. doorfuck firearm guy who probably saw you and will run out after you -toss weapon through window at firearm guy: get past window and same as above, only you hand to hand both of them It's ok if you are seen: retreat behind a corner and nail them as they come around. Another cool trick when dealing with pairs to lock on the further one, Wait until the closer of the two is in line with the "locked on" target, swing and kill the first guy, immediately toss your weapon, knocking down the second. Or if one if facing you and the other is facing away, reverse the sequence. [quote name="Worm"]Maybe if I could convince myself this game was some stealth action hybrid thing I'd enjoy it a lot more, but it just reminds me of the shittier encounters out of Dragon Age Origins. It's all about just aggroing the right enemies at the right time, always wearing the mask that disables dogs, and sort of going through these increasingly tedious poorly designed puzzle things. Let me illustrate with the first few screens from Hot and Heavy. Chapter 10 I think. <img src="http://i.imgur.com/9nyNI.jpg"> You go through the door and take this guy's weapon. <img src="http://i.imgur.com/g2A95.jpg"> You have to hug the wall here or you get shot, this is the only option <img src="http://i.imgur.com/YsV13.jpg"> Then you have to kill these two guys, you hit the first then the second has he comes to you. If the second guy got a knife this can be annoying since he'll swing faster than you. Again this is the one way you do it, I guess you could try to throw your weapon at one of them to pull them back toward you but I never bothered. <img src="http://i.imgur.com/Y1sKT.jpg"> Then after that you have to melee the guy with the shot gun, grab it, shoot the guy with the melee, and shoot that last guy with the shot gun as he approaches you from the gunfire noise. This is how it always works, each time you fuck up on that last part you'll have to do those first parts again. This is Hotline Miami and I'm it continues in this direction all throughout Chapter 10. Enemy behavior is wildly inconsistent because if everyone ran when you shot a gun it'd be too easy. However certain enemies just seem to stare at a wall no matter what. They have behaviors based on specific scripting and each level has some sort of optimal solution based on that route. Maybe this turns around eventually, but it probably just gets worse. The first few levels were inoffensive enough, but later levels are just ripe with this sort of memory game bullshit.[/quote][/quote]