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Gamerasutra
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Games ruined for lack of animation, part I: Double Dragon (Master System)
[quote name="Jerry Whorebach"]Part one of a multi-part series examining the importance of animation in 8-bit video games :( :( :( :( :( :( :( OH GOD THERE AREN'T ENOUGH FROWNIES IN THE WORLD ARE THERE [youtube id="cgrQY08zToc"] Looking at Double Dragon on the Master System, you'd be forgiven for assuming (as this YouTube reviewer does) that the hit detection is completely broken. The fact is, the hit detection in MS DD is fine; the problem is that enemies will periodically enter an invulnerable "dodge" state, exactly as they would in the arcade - only without any visible indicator! For some reason (RAM? ROM?) those animations never made it in, rendering the entire port basically unplayable.[/quote]