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Gamerasutra
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Re: ENOUGH WITH THE FUCKING RETRO GRAPHICS!!!
[quote name="Tansin A. Darcos (TDARCOS)"][quote name="Mischief Maker"]Vector games were and are legitimately unique and beautiful, yes.[/quote] Vector-based graphics have an advantage, you can size up and size down with crisp graphics when using a vector-based format. Like the open SVG format, it's excellent for doing images that get blown up to sign sized or down to thumbnail, like road signs and flags. [quote name="Mischief Maker"]STOP INTENTIONALLY MAKING UGLY GAMES TO "PAY HOMAGE!!!"[/quote] This was more-or-less the same complaint I had about [i]Gemini Rue[/i] that they did the game in a low-res 1980s CGA style. As I pointed out, when you see it from a distance, it looks beautiful, the way an image in a magazine looks beautiful at eye level, but when it's brought in really close, you get blocky, pixellated images. And they did it on purpose when they could have done really nice graphics suitable for today's monitors. It's like the quote I did from the movie Andromeda Strain when they're riding on a really bad road, so bad the car bounces on the ruts: <b><font color=violet>Leavitt</font></b>: You're lost! No one's been down this goat path for years. <b>Dutton</b>: That's how it's supposed to look. They spent $50,000 on it. <b><font color=violet>Leavitt</font></b>: Putting <i>in</i> the potholes? The entire thread on the way they did really choppy graphics on purpose in <i>Gemini Rue</i> appears at Caltrops <a href="http://www.caltrops.com/pointy.php?action=viewPost&pid=147256">Post #147256</a>. [/quote]