Forum Overview
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Half-Life: Chemical Existence
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Re: Not even close
[quote name="jeep"][quote name="Ice Cream Jonsey"][quote]- bans in Greenlight only affect posting comments/discussions, and they seem to last a week. no one lost access to their games, not even the asshole who posted an 'assassinate the president' game[/quote] Wait, which President?[/quote] the current one [quote][quote]- the broken part of the system is a) not being able to sort stuff I already voted on or whatever, and b) not letting steam users take a cattle prod to the dev of Yeah Jam Fury[/quote] No, in all seriousness, I looked at one game, saw shitty comments and came back here to post. So thank you for the corrections. I don't think the people involved in this have the wit to understand that downvotes can be GOOD. There is such a thing as appealing to the right people. Not in the Roberta Williams way, but in the way where most of Valve's userbase is comprised of idiot manchildren. If Jerry made a game where it's Lode Runner, except he gets fatter after every level and therefore becomes slower and less able/willing to climb ladders, many of the morons over there would downvote it. But because it's Jerry game, it would have lots of funny lines and be entertaining. Anyone downvoting that is saying, "My opinion is worthless." There is no way Valve can catch that. I think what they are going to do is start subtracting downvotes from upvotes and let the games at the top of that list in. I hope I am proven wrong. It's amazing to me that Impulse didn't try this first. I guess they used up all their resources suing Alexandria Miseta. I think we should do a long bets thing on whether or not someone loses their Steam account due to Greenlight drama, though. Not because I don't believe you, but because I don't believe in men.[/quote] Yeah there's a lot of devs complaining in the discussion section that people are even allowed to downvote. At first they could see how many downvotes they had and, rather than add gameplay videos, links to playable demos, or respond to any sort of critical feedback, they just delete comments and burble on about how their game is "basically done". I don't think it's designed to have the downvotes matter to a game's progress, why would valve care how many people dislike a game? If it gets a million upvotes, some percentage of that would be likely sales, whether that same game has 10 downvotes or 10 million. Wardell sold Impulse to Gamestop, they won't be innovating anything ever again.[/quote]