Forum Overview
::
Wasteland 2
::
Re: damn that seems backwards
[quote name="Ice Cream Jonsey"][quote name="jeep"]but if the items are like "hunting rifle" and "auto pistol" instead of 30 of each type maybe you get away with less than 100 inventory items? [/quote] I'm thinking of having a low number of takeable items, yeah. Which works out great for me, the programmer. I can make "scenery" items all I want (which can't be taken), and allow the player to >look at that scenery and get jokes, but I don't have to worry about them running off with too many things. [quote]do you need to store all the relevant qualities for each item in the same place, making it really a table with dozens of columns?[/quote] I don't need to do this for items -- I can have a class for glocks, and if I decide I want to modify that, I can do it in one place. With all of this in mind, I think I am going to support something like this: * Load player character from disk * Character has no items * Character is in an armory with lots of rifles, grenades and such * Support <b>>load up Vargas</b> and the game will add one object of each type to his inventory, for as many inventory spaces are allowed. And if the player then wants to do some customization, the game would support "add 20 grenades to Vargas. Drop his rifle." Basically, I think I can avoid the problem that X-COM had where you have customize the equipment of your dudes all the time, by supporting some handy short-cut phrases. ICJ[/quote]