Forum Overview
::
Wall Street Kid
::
Re: And people keep giving the game money
[quote name="Ice Cream Jonsey"]This is great. Thanks for posting. Bill James has a bit in his non-fiction work <i>Popular Crime</i> where he mentioned that there were a couple pieces of evidence that made Bruno Hauptmann look guilty in the Lindbergh kidnapping when it originally happened, but maybe not to audiences years later. One such bit was that Hauptmann quit his job in the 1930s after getting the ransom money. Years later, people would be like, "Yeah, well, he didn't like his job, he asked for a raise and didn't get one, so he quit. Big deal." Whereas people who were actually living in the Great Depression would have instantly realized that you'd have to have been mad to quit a job over a dispute over a raise at that point. [quote name="skip"]Ask Valve, Blizzard, Nintendo or just about any other great developer about missed dates. As the immortal Shigeru Miyamoto said "A delayed game is eventually good, a bad game is bad forever." These are words we live by. [/quote] I've seen this quote used by different developers a few times, but they seemingly get it wrong the farther we go from when Miyamoto made games. When Miyamoto first finished his work on a video game, it was either distributed over tens of thousands of circuit boards, or on cartridges. Nintendo also stuck with the cartridge one generation after everyone else. With all the wonderful work he designed, he didn't have had access to the concept of a "patch" until he started managing teams that made games for the Wii. In 2012, a bad game can get a patch. It can even get <i>several</i> patches. Well, except for Fez. That being said, you <i>can't</i> release a statement like the one they did, even if their customers deserve it. ICJ[/quote]