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The Elder Scrolls
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Re: I'm tired of 'realistic' physics in video games.
[quote name="Ice Cream Jonsey"][quote name="Jerry Whorebach"]When I enter a room in real life, I don't usually go around bumping into things and sending them flying. In fact, I rarely knock anything over at all! But this happens to me in video games <i>all the time</i>. Trying to navigate someone's house in a game with realistic physics makes me feel like my character is stuck in one of those transparent hamster balls. I'd honestly find it less immersion-killing if objects were simply anchored to the environment until I tried to interact with them directly. And don't even get me started on what happens to people after they die. Human bodies that lose consciousness tend to collapse straight down like a 150 pound punching bag that just had its tether cut; they don't go cartwheeling off until they get stuck hanging halfway out of the level geometry, no matter how hard you hit them. I'm sure there's someone out there who loves these crazy moon physics, but to me they just make the gameworld feel really fake and empty, like I'm the first invisible magnetic cylinder to pass through a particular environment since it was created. (They also make it unnecessarily difficult to pick up all my PHAT LEWT after a battle.)[/quote] I remember Deus Ex: Human Revolution and Max Payne II: The Fall of Max Payne (original title: The Fall of Max Payne) really having this problem. I tried to go back and play both games recently, thinking maybe that it wasn't annoying as I initially remembered. It was! It was completely game-breaking. I think it is proof that I haven't been playing many new games lately because I can't think of too many others where this happens any more. The last game I bought and haven't played was Catherine. Since I bit the bullet and turned my 360 on again for the pinball stuff I guess Catherine is gonna be the test subject as to who and what gets knocked around. ICJ[/quote]