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Steam
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Found out what made FEAR's AI so good. Shouldn't surprise anybody
[quote name="Rafiki"][quote]The design of [F.E.A.R.'s] squad behavior system was inspired by Evans’ and Barnet’s 2002 GDC paper, “Social Activities: Implementing Wittgenstein” [Evans & Barnet 2002]. <a href="http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf">http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf</a>[/quote][/quote]