Forum Overview
::
Mass Effect 3
::
is this how they do it at obsidian, too? lol
[quote name="jeep"][quote name="Worm"][quote name="<a href="http://www.gamasutra.com/view/feature/131493/baldurs_gate_ii_the_anatomy_of_a_.php?page=3">Gamasutra</a>"]During testing we adopted a very sound task and bug tracking method introduced to us by Feargus Urquhart, the Director of Black Isle Studios and Chris Parker and Doug Avery, our Black Isle producers (all of whom helped the project in many different ways). We put a number of white-boards in the halls of the testing and design area and listed all of the quests on the boards. We then put an 'X' next to each quest. We broke the designers and QA teams into paired subgroups - each pair (one tester and one designer) had the responsibility of thoroughly checking and fixing each quest. After they were certain the quest was bulletproof, its 'X' was removed. It took about 2 weeks to clear the board (on the first pass). [/quote][/quote][/quote]