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A plot rule
[quote name="fabio"]<b>Especially</b> in rgps where plot is at least half the reason to play the game. At no point should the main plotline fall back on arbitrarily bringing it to a halt until you've collected X doodads. Bioware is the worst offender of this: offer up a one hour introduction to the main plot, end it on an urgent need for action, then put it on hold for 20 hours as you mosey around collecting the ancient artifacts needed in a series of hubs with almost nothing to do with the main plot.[/quote]