Forum Overview
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Dr. Dan Buroker, M.D.'s Team Fortress 2
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2fort has simple needs
[quote name="Ray of Light"]Before TF2 came out, Robin Walker talked about dynamically reconfigurable maps that adjust to the game. That sentence made me very excited until I realized he meant adjust to game <b>score</b> and <b>time</b> but not <b>number of players</b>. The premiere example is, of course, <i>tc_hydro</i> and we all know how that worked out. Getting back to what Robin ought to have meant: 2fort is too small a map for 32 players and probably too small for 24. If we can't have rubber maps, an across-the-board offense buff is probably what's needed. [quote name="WITTGENSTEIN"]broadens out the middle of the playing field,[/quote]Good. [quote] adds ramps for heavier classes to get on top of the bridges, [/quote]Sure why not. [quote]and allows access to the roof of the two bases for an added sniper deck.[/quote]Sounds like a boon for defense. Haven't played any of these. One had a chute from the spiral to the sewer (for escaping flag carriers). YEESH. If <i>I</i> were fixing 2fort, I'd keep it very simple. <ul><li>Arch the bridge so that the middle is level with the fortress doors. Widen it so that the refrigerator projectiles have an opportunity to miss. <li>flip the grate -- opening by the upstairs door, solid part nearer the lower doors. <li>mini-ammo in the sink <li>mini-health at top of straight <li>spiral hallway 1.5x width <li>nerf the intel resupply </ul> [/quote]