Forum Overview
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Cryptozookeeper
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Re: Health/Toughness/Skill/Power/
[quote name="Ice Cream Jonsey"][quote]Is initiative something that drops and then rises again until the monster's turn, and then drops again, or is it a static number? In the latter case I like your "speed". Otherwise "readiness" or "initiative" maybe. [/quote] Yeah, it's static. I wanted to model the Chupacabra being quicker than the Great Barrier Reef, so everybody gets a random roll and then their initiative added to it, whoever is higher strikes first. It's not guaranteed that each monster gets the same number of attacks. (I was going to add "so slower monsters could be killed before getting their attacks in" but that's obvious and we have all been playing video games for hundreds of years and I'm not doing anything new in this portion of the game. So if I say anything that warrants a "No shit, McGee" reply, my apologies. [quote]If you're going to explain these concepts clearly and then give the player plenty of time to explore them and to become skilled at the monster battle activity, then maybe basic, abstract names like "attack" are best. It takes time to get used to the ambiguity of "attack", which could conceivably mean attacking skill/speed or attacking power, but the player will have that time, plus a nice explanation to set them up right. And over time, cute names like "brutality" will wear thin. [/quote] I think I would like the player to quickly absorb the concepts, like how Rafiki states below. I am already asking people to play a long text game (oof) with a minor RPG component (nnngh) and not through a browser (uhnnn). So I am in complete agreement that going for more basic names is the way to go here. Thank you (all of you) for your thoughtful replies, by the way. ICJ[/quote]