Forum Overview
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Dragon Age 2
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I appreciate them making the rogue even better by adding force jump.
[quote name="jeep"]Basically I agree with lurker's review. All my complaints about the first one are mostly here, but they stripped down a lot of what they did so it's clear they are going in the dead opposite direction as Bethesda and making successors to KOTOR. I love that game so I guess that's what I'm stuck with for Bioware stuff forever? It's too bad. I ran through and beat it, completed every quest. It took exactly 40 hours, which is pretty much the right length for "epic fantasy." Just like the last one, whatever character you make to start with you should control a melee rogue in combat, it's the most fun class to fight with. You never need to pause you just let the mage firestorm and then mow everyone down with flanking hits. The waves of enemies thing is stupid and should stop after a while. There's almost always 3 waves on a random one, by which time you are bored. The map thing is even more irritating than I expected, anything that isn't the main city, they just reuse the same 6 or so maps and block off different areas at choke points with (literally) grey squares. There's a couple cool story bits but you don't see them unless you follow certain character quests all the way to the end. Having it all in one city sucks whoever said Orzimmar with a garden path was right. The framing device takes away from the suspense partially by being used poorly as the end approaches. For christ's sake let me buy the expansion shit through steam you fucks. You get this feeling playing that the dialogue wheel or whatever is kind of rigged: you get one response for saying the correct thing and another for any other option. I think that immersion or whatever is not their goal, though. It's a choose your own adventure where your decisions are supposed to have (one of two seriously bad) consequences. Someone's going to die in a way that is too random to predict, but your decisions are going to influence the nature of that death no matter what. I can almost see the Visio diagram they used. I got the feeling that some of the decisions I made changed the story in big ways, I'm going to go back to saves and play a bit of the female mage character to see if I'm right. I really expected the story to be a bit bigger, every time someone mentions their homeland I half hoped to get a mission to go there, and through the second half of the game I was pretty irritated with how small everything is. The player just finished saving a whole continent/the world in the last game and even though the future repercussions of your decisions are described as huge it's not really that consequential. /jeep/ *spoiler shit* I wanted to be able to let her finish the mirror and have to deal with her dying and me fighting off the demons. I wanted to join the invaders and take over the city. I wanted to behead that one knight commander early on and see how things unfolded the rest of the way. I wanted to die near the end and see what would have happened.[/quote]