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Re: Ten "unmissable" examples of New Games Journalism
[quote name="Ray of Light"]<a href="http://www.juliandibbell.com/texts/bungle_vv.html">A Rape in Cyberspace</a>. For those of you who don't read the <i>Voice</i><sup>*</sup>, this was originally published in 1993 with an all-black cover, save for that article's title set in white. Reading it again, I fondly remember thinking it was <i>so lame</i> and also <i>sweet</i> that a hipster outfit like the Voice couldn't realize that, as cool as anything on the internet may be, talking about the internet is <i>never</i> cool. Surely the pukey, overwrought prose detailing events that <i>no sane person</i> could give a shit about would illustrate this very principle to a whole generation of decision-shaping internoobs and set the stage for the sun to rise on a bigger, cooler internet. How right I was! But now these clownfags have somehow missed the point of that piece and interpreted as good. Not just good, but as a template for the salvation of print games journalism. My obvious prediction? Print games journalism will die, run ragged by the internet and finally impaled on its own cluelessness. And <i>that</i> will be a Rape in Cyberspace, indeed. Ray! * Sorry, but I've always wanted to type that. In truth, this is the one and only VV issue I've ever bought or read. [/quote]