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Temple of Elemental Evil
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Re: Any advice for starting ToEE?
[quote name="Bill Dungsroman"][quote name="extarbags"][quote name="Bill Dungsroman"] [quote name="extarbags"]Also, why don't helmets/boots/gloves ever seem to do anything at all?[/quote]They aren't magic? The ones that are, should, even if you don't identify them (which is a shitty spell in ToEE). Test: there is a herdsman near the temple (of St. Cuthbert) named Nigger Jay (I mean, <I>Black</I> Jay) who needs his ring. A lone goblin will attack you somewheres around there, and it has the ring. Give it to Jay, and he'll offer you +1 arrows, a Cloak of Elvenkind or Boots of Elvenkind. Cloak is +5 to hide, boots are +5 to move silently. Take the boots (there are other cloaks around) and see if your move silently skill boosts.[/quote] Magic ones work... regular helmets don't do anything besides change your appearance though? Awesome.[/quote]Fuck. My knowledge of the 3rd Edition rules set is minimal at best but at least in the old rules, helmets protected against critical hits (or rather, reduced the chances thereof). But in 3rd Ed rules or rather Troika's interpretation of them, who knows? All I know is, the druid helmet is <I>awesome</I>.[/quote]