Forum Overview
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Dragon Age: Origins
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Oh boy, that Kreed Cloudcuckoo is at it again! /BDR
[quote name="Jerry Whorebach"][quote name="Jhoh Cause..... 2"](2:25:24 AM) <font color="orange"><b>Kered Curowdsongu</b></font>: turn-based, grid-based tactical combat (2:25:33 AM) <font color="orange"><b>Kered Curowdsongu</b></font>: sounds gay bro :-( (2:25:52 AM) <font color="orange"><b>Kered Curowdsongu</b></font>: that game would sell 200 copies[/quote] Someone should tell this to the guys making the next entries in the massively successful Civilization and Disgaea series', maybe they can still go back to the drawing board and turn them into shitty pseudo-real-time WOW-clones with cool-down timers for every single action? [quote name="Jhoh Cause..... 2"](2:42:09 AM) <font color="orange"><b>Kered Curowdsongu</b></font>: an ogre attacks my party and I move to grid 6 to counter (2:42:21 AM) <font color="orange"><b>Kered Curowdsongu</b></font>: <b>wait for his move</b>[/quote] There's actually less waiting in a good turn-based game than in a bad real-time game like Dragon Age, because in a turn-based game you can finish making your decisions, hit "end turn", and almost immediately be back making MORE decisions. And any time the AI spends "thinking" is only going to result in more interesting behaviour than you'd get from one making decisions in real-time (such as, the decision to run right into your outstretched cone of cold). Grid-based movement also simplifies things like pathfinding and line-of-sight, allowing for even more advanced tactics from the CPU. [quote name="Jhoh Cause..... 2"](2:43:21 AM) <font color="orange"><b>Kered Curowdsongu</b></font>: but all turn based games will turn into "kill me i just want this to be over" really quick[/quote] I could "stand" here (I'm actually sitting BIG SURPRISE) and list all the board, card, and miniatures games that have more depth and better competitive scenes than any video game short of Street Fighter, but I don't want to waste my "breath" (I have a breathing condition, in case it wasn't obvious from all the talk of miniatures gaming). [quote name="Jhoh Cause..... 2"](2:56:37 AM) <font color="orange"><b>Kered Curowdsongu</b></font>: it gets really fucking boring using "tactics" against a horde of zombies or whatever[/quote] This is where a lot of turn-based RPGs fall down, and why it's so important for them to have "well-designed encounters with varied, intelligent enemies". GEE WHERE HAVE I HEARD THAT BEFORE?[/quote]