Forum Overview
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Red Dead Redemption
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Yeah, I can see that (more spoilers)
[quote name="Lizard_King"]However, possibly because I rarely used bullet time except for the achievement thingies, it still felt like a credible downfall, especially since it was clearly his way of giving himself up in order to avoid having his family killed by further pursuit. He knew they were after him and would keep coming, etc etc. Also, I'd already done nearly all of the game before that point, so there was very little left for the postgame to fuck up. Really, it was out of having nothing to do that I picked up all of the newspapers I'd missed, happened to notice the news article about the nemesis, and that's how I started looking for that mission. Pity it wasn't triggered by the news article alone. That was one of the things I was most disappointed by, actually. I appreciated the convenience of the mission markers but in most cases they were unnecessary and in other cases just a cheap way of making fetch quests solvable. I would have preferred using the distinctive locations and maybe some kind of in-game land navigation mechanism to figure these things out, kind of like I'd hoped to do with the last mission. Something like the treasure hunts, but delivered in narrative or some other form. Anyhow, I liked the opportunity to wrap things up and I felt the story stuck well to its theme of western-style bleakness. No man-dates, no suicidal ai partner must survive, minimal and easy chases and races, and for the most part my complaints with GTA4 were done with. The ludicrous scripted wimping of your character that you noted in those missions stood out precisely because in most cases it was the exception rather than the rule, and I appreciated that. [/quote]