Forum Overview
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Fallout III
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A little more on the ending (spoilers)
[quote name="Ice Cream Jonsey"]So, I had totaled about 55 hours with Fallout 3. I could have done more side quests and discovered more things, but just being a fan of videogames on the Internet had me encounter a lot of things that happened to some people at the end that I didn't see. I hate to compare a video game scene with a popular movie, because it implies that I am not well-read. There just wasn't a lot of people dying of radiation sickness in the classics. So it was shocking how clumsy it was pulled off here. At the end of this great journey, I'm left to die next to that one soldier whose name I can't remember. Soldier Lyons, I think. Completely devoid of any personality without a single memorable line in the whole game. Wow, thrilling stuff. I was really hoping after I put the activation code in I'd get a chance to hold my hand up to the glass and say I have been... and always shall be... a somewhat passing acquaintance of yours. I found it odd that they didn't give us the code for the final keypad. No game spoonfed the player more than Fallout 3. And I'm not saying it's a bad thing, it was just the way this game worked. But it came out of nowhere. Since I had six month break between the last time I played and the final mission, I assumed I had been given the code somewhere along the way and was surprised it didn't turn up. So I alt-tabbed, found the code, tabbed back and recalled that Fallout 3 doesn't let you alt-tab away. I loaded the game back up and went from there. Additionally, speaking of having to start over, Liberty Prime got stuck before the second-to-last energy gate. And you have to laugh. All this talk from both sides about video games ought to be respected or not respected as an artistic medium and it was still possible for me to encounter a bug in the final scene, ten minutes from the end. How were they not CONSTANTLY checking the progress, the map's x,y co-ordinates of Liberty Prime?????? This is literally like how Rosebud is about to be revealed as the guy's sled and the film splits apart and the projectionist has to stitch it back together. Okay, it's not literally like that at all. But this is such a juvenile medium. Honestly, I don't care if there are crazy bugs in the middle of a game with as much content as this, as long as it doesn't randomly crash. But make sure I can at least see the ending without have to restart. Yes, the journey was absolutely worth it, it's a brilliant game, there was a real sense of dread when I was a poor scavenger and so on. But these things could be so much better. I did notice that the 7th (!!!) person mentioned in the credits was the lead programmer. EASY THERE lead designer, you weren't that good. ICJ[/quote]