Forum Overview
::
World of Warcraft
::
This was one of the most important things actually.
[quote name="Jhoh Cause..... 2"]It used to be, all the way until wtlk, that there were two kinds of casting armor, they either had "+ damage and healing with spells" or "+ healing with spells." Which meant the game would keep dropping gear that was meant only for healers, which was worse for all sorts of people, and went all the way from the awful molten core set for shamans that only had + healing, up to the burning crusade raids that had a bunch of mail gear that had only + healing. Eventually I went around and reported all my old molten core volcano shoulders and shit like that, and said that this should have spell damage on it, just in case I want to take this armor anywhere that isn't a fawkin raid. From the end of burning crusaed, where me and Jso and Kered had lots of adventures in a raiding guild (and talking shit about them in a private channel behind their backs over the pc fahg) getting some pretty decent gear and epics, I came away from it with pretty much all + healing gear, so if I wanted to do anything other than heal, I'd have to have a bag full of completely different armor, most of it of course non epics, because when you go into a raid or dungeon as a healer, no one wants to let you try to get stuff that's not for your specific talent spec. Eventually they finally fixed this and changed every piece of gear in the game that had just + healing to + damage and healing, or "spell power" as the new unified stat is, so I could actually take my healy gear and change to damage magical casting stuff, and I could just sell all of my old junk, and at the same time I can go back and forth healing for dungeons and then going throwing lightning bolts for soloing. This helped a lot, at least for my class, to make the game more fun and less bullshit.[/quote]