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Gamerasutra
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Re: I'd like to see some of those options as well
[quote name="Lizard_King"]Wrote detailed response, accidentally scroll wheeled into back through some arcane keymap I don't know. TL;DW: Bloodlines as a Malkavian inverted the pedestrian reveals of the game so they became artifacts of your madness and tactical advantages in the conversations against opponents. They did this while retaining the core, stupid storyline, but instantly made it more interesting and made you feel like that first whatever percent of the game you played before switching was useful as an anticipation guide for this attempt. I still wouldn't bother to finish the game nor would I recommend that anyone take the combat seriously or not cheat. But unlike with games that have adventure mechanics as their core, it can be enjoyed (by me) in a casual sense just for the experience, while not giving up the niceties of modern in-game navigation and graphics and shit. And, as you pointed out, the city was great. I'd never seen anything like it in a game (that is, as compared to the 3d Bioware series of rooms and tunnels connected by cutscenes...the presentation made it feel completely different, as did the focus on the player). The illusion eventually falls apart, but it's pretty cool while it lasts. Also, <a href="http://www.thehouseofgames.net/index.php?t=10&id=294:">SHALL I BE SHERLOCK HOLMES OR MORIARTY TODAY? [IN THIS ROOM] MY MOOD DECIDES IT!</a> (3rd from the left). But yeah, your embedded mockery images are always going to trump that shit. [/quote]