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Gamerasutra
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Re: Flavor
[quote name="Noi Dau Don"][quote name="Mysterious Stranger"][quote name="Lizard_King"] [quote]Morrowind[/quote] You've got to be kidding. Are you rating on the strength of sheer quantity of writing? There was not a single memorable line or plot related experience in the game that has stayed with me. I spent more time with the building set than the game itself, in the end, and that was worth the price of admission. But simply being nostalgic about it thanks to Oblivion being shit is not enough. [/quote] There were a handful of weird characters in Morrowind who had genuinely amusing dialog. The ones I can remember off the top of my head after 8 years are the gay senator (or whatever) in Vivec, and a wizard who made clones of himself in order to have sex with them. One of the main reasons Oblivion was so disappointing was that the world was less complete, and part of that was that the reams of Morrowing dialog were effective at conveying a tone. While little of it was particularly memorable, it was effective enough at creating a tone that you clearly missed it a little when you played Oblivion (as you should have.)[/quote] Yeah, this. Plus Morrowind's dialog, like Morrowind's environment, changed with you. Off the top of my head, you get one fan in Oblivion and nobody ever really dislikes you. Or notices what you're doing. An impatient <i>hello</i> from some shopkeeper is hardly the same as a dour matron in a Suran hovel sneering at you when you first show up, and breathlessly intoning "Nereverine..." later when you're a total badass. More dynamic. More - despite its many flaws and redundancies - interactive. There's an add-on for Oblivion called Imperial Citizen or something that <i>almost</i> adds as much functionality and flavor to Oblivion, but it's 1) immensely big and 2) full of frightening amateur voice acting and 3) made by someone who combines the rabid anality of Kimmo Alm with icycalm's approach to the human condition. I still have it installed. :( [/quote]