Forum Overview
::
Reviews
::
I didn't, that's for sure
[quote name="Lizard_King"]If anything, I thought the way xp balancing was handled relative to your level was very smooth, and meant that really only completists needed to grind for anything (and it's definitely there if you want the alternate challenges). The game gives you instantly diminished returns for not taking risks, and at most you have to one or two runs between full moons to get to the next boss. The P3:whatever updated expanded version is even better, in that they loosen the timeframe for all of the non-combat stuff and essentially make a strategy guide free playthrough accessible to average players. Now, I witnessed the grinding potential when my wife beat the ever-loving shit out of this game, but even then I thought it was pretty kind and modern-feeling. There just aren't many games in a traditional turn-based framework that do the sort of rock-paper-scissors + winner takes all moments as well as this one. I could definitely see Fabio fucking it up though. It's very easy to assume that the reason a boss is hard is because you don't have enough levels, when brute force is rarely the best solution. You're either down with the demon pokemon or you're not, and if that shit doesn't interest you there are going to be some difficulty walls that you bounce off while the answer is ten minutes of experimentation away. Plus, it hurts to get killed by a laughing table. Then again, I thought the story was great in that it had teenage protagonists and dating sims and all of that and somehow avoided making it a miserable experience. Certainly, it's light years ahead of the sort of drivel that passes for a Final Fantasy plot and character menagerie. [/quote]