Forum Overview
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Fallout III
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Forget game design, Sawyer's real talent has always been making excuses.
[quote name="Jerry Whorebach"][quote]We tried to model the power armor as T-Ray did in the opening movie and game, but he could get away with clipping that would look really bad at close distances or certain angles. Simply put, building the Fallout power armor as it originally looked would have resulted in a suit with a tiny range of motion or a hilarious amount of clipping. We changed as much as we needed to allow for more flexibility in movement, but tried to stay very close to the original design whenever possible.[/quote] This is such bullshit. You know the real reason why he needed every suit of armor in Van Buren to have roughly the same dimensions? It's so he could use the same animations for all of them. Talking about "limited range of motion" and "hilarious amounts of clipping" as if they were the result of some intrinsic flaw in T-Ray's design (if you're gonna pass the buck, it might as well be to the guy with the stupidest name) rather than Interplay's rapidly-dwindling resources was downright <i>misleading</i> to the uneducated (i.e. games journalists). How many copies of Fallout 3 did Bethesda sell, five million? You'd think they could afford to do a proper fucking suit of space marine armor, like EVERY OTHER GAME ON THE XBOX. PS: Here's a screenshot of the game Sawyer's talking about in the above quote. This is what he was defending. <img src="http://images3.wikia.nocookie.net/fallout/images/8/83/Vbtitle.png">[/quote]