Forum Overview
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Brütal Legend
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well that might as well be me, but I didn't beat the game yet so heres some word
[quote name="Weyoun Voidbringer"]first off, if you played the demo or watched the trailers you still don't really know what this game is actually like. you might be under the impression that it's <b>god of war</b> but with a heavy metal soundtrack and a good sense of humor, but in reality the game is like an emergent version of shiny's <b>sacrifice</b> where instead of casting the occasional weak spell at clumps of enemy stick figures you get a ton of awesome spells which you cast by shredding an awesome guitar solo so you can then join your armies to tear shit up with your axe called the seperator, and cut giant huge demons in half as their ragdoll torsos flop to the ground several yards away from their ragdoll legs. the atmosphere is extremely thick, since you are surrounded by heavy metal album covers come to life as scenery, and most especially when you get the car radio and roll around the land blasting your music which can be heard echoing from your car when you leave it behind to explore on foot. so it's like you landed in this alternate universe made of awesome, and immediately get to doing whatever you want, squishing animals, setting shit on fire, blasting kick ass songs, and exploring the very detailed and well made world. the developers do an excellent job implementing ozzy as a character. he's the awesomest shop keeper ever, and he is also made of magma. the game also includes lemmy kilmister of motorhead as a mystical bass playing healer with a voice made of burnt gravel soaked in whiskey, rob halford as the evil general lionwhyte who's byootifuwl blond hair is so long he can flap it around like wings and fly, and lita ford is also in the game somewhere I dunno I didn't get that far I guess. you also get a badass hotrod, as you probably remember from the demo. like pretty much any metalhead hotrod it is made for speed and has terrible handling (unless you are me and a wizard with handbrake turns). you will get to tear ass across the countryside looking for hidden treasures like so much unlockable megadeth songs, garage entrances which lead to ozzy's shop, dragon statues that have ball gags in their mouths where you will need to blast the ball gag to free sleeping dragon and get some money and the chance to increase your health after freeing 10 dragons at a time. there are also observation posts for mapping out some landmarks which ALSO gives you more cash (aka fire tributes) and other hidden items all over the place. I also played some multiplayer and it's pretty cool, they give you all the spells and units to craft and then you march across the map like some kind of 3rd person over the shoulder RTS (shiny's <b>sacrifice</b>), and you get to play as a hot chick and riff sweet guitar solos and be all gothy with lots of eyeliner while you dance with hot zombie brides who shoot lightning when you pair with them. each unit type has a unique double team ability when you press the Y button, so you dance around with the bride zapping guys, and then let the goth guys bury you so you can travel underground and burst out from below, and then take over a hot air balloon and bomb people from above. on your own your "sorcerer" is a pretty average unit, your melee attacks and guitar attacks do just a little more damage than the normal npc units, and your spells while powerful require that you focus on playing the notes so they are more of a "heavy support ability" like in say perhaps <b>world in conflict</b>, some of the big ones have a cooldown timer and also contain a lot of fast notes in the solo in order to cast the spell. the health system is interesting. at first it just seems like the regenerating health system used in <b>call of duty 2</b> and such, but the third unit to join your army is basically lemmy on a motorcycle with amps stacked on the back, who can auto heal all your guys including you. without him though you basically survive by blocking attacks and staying out of the line of fire long enough to regenerate health on your own. don't be fooled by the demo, the difficulty ramps up as soon as you encounter the enemy headbangers and rifle chicks. so overall, it seems like SOMEONE out there working for doublefine has been reading a lot of the posts me and joh make here on caltrops, and designed their game around some of our favorite ideas. ie, emergent living world gameplay with tons of action, and an RTS where you play a unit on the ground commanding your dudes from the middle of the slaughter. has anyone else had a developer do that for you? ANYONE? ANYONE AT ALL (DIDN'T THINK SO <i>PSH</i>)[/quote]