Forum Overview
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MMORPG Level Treadmill
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I don't think so
[quote name="Fortinbras"]Ragnarok Online required you to be level 2 to sit, had barely any dialogue, and had no real class distinction until way after you wanted to quit. I wanted to quit about 20 minutes in. Also you COULDN'T FUCKING FLY. Other than not being able to figure out how to filter channels at first I really haven't experienced anything that dumb. From level 1-9 you're in what feels like Pre-Searing Ascalon from Guild Wars and after that it gets much more interesting. It's taken the GuildWars route of everything being a personal narrative and borrows the sort of brief instancing-to-tell-stories function from Lord of the Rings Online. There are parallel instances of all the content (if the thing you need isn't where it should be, just change your instance channel and chances are it'll be there) but unified channels for LFG and such. I'm not sure if I'm going to be playing it for a month or something but I didn't feel nearly the same kick in the balls I felt when I left Tortage in Age of Conan to discover big dumb zones of fucking nothing. [/quote]