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Warhammer 40000: Dawn of War
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Re: D-cannons are an Eldar's only hope against tac spam
[quote name="quality posts"][quote name="FABIO"]Instead you die in about 5 seconds to concentrated fire from everyone but the one squad you tie up in melee. You might get lucky and kill one marine in that time. It's actually less expensive to just buy the jetpack upgrade and suicide bomb your orks into marines.[/quote] In any situation your stormboyz die in 5 secs of fire, sluggaz are going to fare even worse. [quote]I've tried games where I went assault marines/stormboyz heavy against tac marines, and I only came close to winning when I had them matched 1 for 1 which is almost impossible due to the cost. Not only does it massively slow down your teching, it gimps you in the long run since you'll be stuck with jump troops of questionable use in later tiers while your opponent will have upgraded tac marines carrying him the entire game.[/quote] <a href="http://caltrops.com/pointy.php?action=viewPost&pid=112714">They won't break up an established tac blob. They're to prevent the tac blob from ever happening.</a> [quote]The only real use for stormboyz has been getting the jump on heavy weapons teams, and even then only if you have the Warboss since the Mek and Kommando can do that job just fine.[/quote]I love how authoritatively you say these sorts of things. It's hilarious. I've had very good results using them against guardian and shoota spam, ambushing cappers, and also taking out barbed strangler warriors, in addition to what I've described above. They are catastrophically bad against any sort of melee spam. They're situational, but good.[/quote]