Forum Overview
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Warhammer 40000: Dawn of War
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Re: PRO TACTICS: Spam Tac Marines, Spam Choppaz, don't play Tyranids
[quote name="FABIO"]Yeah tac marine spam is still overly viable. Getting out an early dreadnaut can be valuable though. Tanks are deadlier now that their pathfinding got fixed, and the Force Commander terminator armor is actually a pretty good upgrade now. Choppas stop being that great at tier 2 (though a nob can extend their usefulness). The only things orks should bother with at tier 2 is maybe rush out a drednaut and then a tankbuster squad if any vehicle trouble pops up. Otherwise beeline straight to tier 3. Tyranids...I dunno. Hermagaunts can be pretty effective with their upgrade. Termagaunts are completely useless and might actually have the ranged damage of slugga boyz. Warrior synapse bonus has been reduced to next to nothing yet for some reason their backlash damage from getting killed has been massively bumped up, not worth getting except for maybe one barbed strangler squad. I have no clue what they were thinking charging so much for adrenal glands, it's like charging 300 for a sergeant who does less. [/quote]