Forum Overview
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Devil May Cry 3
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This game has not aged well.
[quote name="Creexuls, a monster >:3"]I bought it for like $8 yesterday, because the only Devil May Cry game I played before this was easy mode DMC1 in like 2002. I think DMC1 on easy ends or something at level 2, or it leaves out bosses, so I didn't bother finishing the game. Jso did though, I think when I was asleep. He did the same thing for Silent Hill, I don't know how. O_O So far DMC3 is like Fable 2 without all the world, people, houses, slapping your wife around, killing tons of enemies, being super powerful, getting fat, buying DLCs, quick saves, auto saves, items, music, or general variety. DMC3 has a couple of those things (buying a couple items, killing a fraction of the enemies), but they're not as good. Also I got the special edition, and played on "yellow" mode because I had no idea what that meant, it turns out it's the original non special edition mode, where if you die once you have to start the entire level over again. Gold mode is the alternative, and supposedly it gives you check points somewhere, although the first boss in the game will kill you in literally 5 hits, and you'll have to practically start the entire game over again if he kills you, which he will. I don't know why no one ever mentioned this before in their entire lives, so I have to be the first. The camera is just about the worst free moving camera in game history, WHEN it lets you move freely. It's extremely slow. Sometimes, either when you can move the camera or when you can't, the enemies are all off screen. I thought they got rid of that for all games ever to exist some time shortly after DMC1 was released. Even the camera in Super Mario 64 was better. There was one boss fight with a giant flying worm thing where literally most of the time I couldn't even see it because the camera wouldn't point to it. You can lock on and it'll point at what you're aiming at, SOMETIMES. The controls are pretty sluggish too, somehow I remember other games (God of War?) being really quick and responsive when I wanted to dodge even right in the middle of attacking, which this game should let you do, but they didn't bother which is objectively a major design flaw in the combat system and the game. Another giant problem with the combat system is that if you're doing a combo you can't move, so if you're playing a combo out, and there's no enemies in front of you, you can't re-angle it while it's going to aim it towards an enemy, it's basically like in Final Fantasy 1 where you could attack an enemy that died and it would attack the empty space, except it's worse in this because there's no excuse. In DMC3, you're actually supposed to die, because the boss will do giant attacks that you could dodge easily if the controls were more responsive. What you're supposed to do, instead of responding to enemy and boss movements, is just memorize their patterns, which means you technically don't fight any boss in this game, you just solve their puzzle through trial and error. I like games where you fight bosses. Ultimately it makes the game hard, but not challenging. In this, the amount of damage you receive from attacks, from bosses OR normal enemies, is not justified with the sluggish controls. If you're going to take this much damage on normal mode, the controls better be able to react quickly, and they just don't. Half the times I die it's because I fought some new enemy where I had not yet memorized his move set, and the other half it was because the controls weren't responsive enough. The only thing the control part of the combat does right is that you don't have to lock on to attack, you can slash forward and attack directly behind you fast, that part is responsive and handles really well, plus all attacks are supposed to inherently aim towards the nearest enemy, so I know it's not just that the console is sluggish or something. The menus are really fuckin slow too, of course, like painfully slow. Also, having to save to a memory card. That could not have been phased out of existence fast enough. Creating the save took a full minute of my precious fawkin time. Aside from those things, the combat system is still fun, plus there's the combo thing, although this early in the game there's almost no point to combo building, because you only have a couple moves, and first have to level your weapons and stuff up, and buy new combos and moves and shit for them. Eventually when I have a lot of moves, getting the combo thingy up will probably be a ton easier. Ideally I won't be making a mistake by putting any levels into the first guns or sword that I have, but I guess I have to play through the whole game to find out. The "style" system is totally pointless. You get 4 styles, and you can't change them without exiting the game or finding a statue that lets you change styles (and buy items). Clearly the best choice is to just pick one and use it all the time. The same would go with the weapons, except you only start the game off with one gun and one sword, and after playing enough of these games I've learned that you never level up the first shit you get because you'll just get something different. Although I got the numchuks, and they're godawful, whenever I do their type 2 combo, 75% of the time it's swinging around in a circle and stuff which should hit everything around me, but enemies simply stay back or just aren't in range. I think I'll just stay with the sword. The guns are still underpowered but I guess that's normal, even though in reality the weakest gun in the world would be more powerful than the strongest sword, even in a fictional universe, but somehow the Japanese keep getting this way wrong and make swords more powerful than guns, which is more ridiculous and cartoony than anything else in this entire game. The levels are actually really inconsistent too, although this is more of a minor complaint. The first level is in a single room, in your office where you can destroy a drum kit and stuff. The second level is in another single room, which is just outside the front door. The third level is a big hallway with a couple small rooms. The fourth level is like a castle tower with multiple floors, rooms, and the game introduces you to the map portion, and it sustains throughout level 5 and I don't know how much after that. So, in a way the levels start very simple and then improve. Cutscenes are pretty funny. Although I could just watch them on youtube. :( I'm sure this game was good when it was released, it's just not good enough for my very high standards if I do say so myself. I guess that's what DMC3 gets for not being Fable 2. *strokes beard thusly* STILL I am planning to finish this game, and on normal instead of easy (oooooo), now that I started on gold mode, it should be less of a pain in the ass. Although "yellow mode" (WHAT KIND OF NAME IS THAT ANYWAY) was getting me a good deal of souls, because even if you like get all the way through level 3, then die at the boss and have to start all over, it keeps all your souls as long as you saved before the boss, so fighting through the entire level from beginning to end several times will eventually net you a really decent amount of soul moneys. It's weird that it lets you save anywhere, but only your stats, not your progress in a level. Still so far the game isn't really that bad, even with all those problems. Just because a game has a fighting system that isn't perfect doesn't make the game not good.[/quote]