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Duke Nukem Forever
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Scott Miller on the common mis-perceptions [sic] of 3DR's lack of productivity
[quote name="Fussbett"][quote] By: ScottMi11er This is a common mis-perception. We had a significant hand in the design of the game, from ideas like bullet-time, the character focused gameplay, a photo-realistic art style, a third-person 3D engine (Remedy first tried to do a Loaded style top-down game, until we told them to go full 3D), and so much more. Not to take anything away from Remedy's amazing effort, but we were deeply involved in shaping the game too, plus we funded a significant portion of the game, back when no other studio or publisher would have given them a chance. We've always been deeply involved with game's designed by external studios, even going back to Id's Wolfenstein 3-D, a project that Apogee had a big role in bringing to market, which we rarely get proper credit for. May 16, 2009 1:44am CST[/quote] Yeah, they didn't do nothing on Max Payne -- there were multiple, multiple conference calls, and they wrote ideas on a white board on several occasions. It turns out 3DR is great at telling other studios to do amazing things. <a href="http://www.shacknews.com/laryn.x?id=19934913" target="scott">http://www.shacknews.com/laryn.x?id=19934913</a> [/quote]