Forum Overview
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Fallout III
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here are the REALLY GOOD mods that a real human would want
[quote name="Weyoun Voidbringer"]Enhanced Night Sky this one was already listed, but I think one that was not listed but is also excellent is the hi-res moon retexture, so get both of those even if your computer chugs trying to run the game normally >:( the armor and weapon repair mod/s should have came with the fucking game out of the box but whatever, they add the ability to repair any weapon with scrap metal, a wrench, or a similar weapon type. also works with some of the other weapon mods like the .32 mauser and gatling plasma. unfortunately it still doesn't let me repair the fucking recon armor with anything but other fucking recon armors, so don't use the recon armor (just put more points into stealth) hats are also still an asspain to repair, but at least this mod makes the rest of the items easier to repair which is good LevelCap30-40 Level-Up Workaround getting to lvl 20 is way too easy, so might as well keep leveling while you explore the whole game. negates the entire need for changing the pace with a mod Increased Water Radiation one thing I noticed near the end of my first playthru, I had a zillion anti radiation meds and no use for any of them, radiation is extremely weak in fallout 3. what's kinda disappointing is that there's really no actually GOOD radiation mods, a ton of them either increase the radiation gain by a tiny tiny amount or make it so you die from a quick swim which is FUCKING RETARDED on the subject of adding music to the game with ingame radio stations and shit, I have found that the very best one is just to open winamp and make yourself a playlist. all the mods out there for adding music are fucking ass shit piles of shit. the sound quality is jacked, they require too much FUCKING work, and sometimes just don't play. that is assuming they don't require you to RECODE all your songs to suit the player. a few crashes with winamp in the background are preferable to that shit. magic pip light increases the flashlight power. I use night vision (a big green sheet of light), but joh has an even better one that just makes the whole game brighter no auto aim you know what can really suck about fallout3? when you're trying to hit the arm of a guy hiding behind a wall only to have the auto aim force you to drill the concrete for an eternity. you would think a PC game would let you disable this right out of the box. no lock topic stops npcs from commenting every time you look at a locked object unique junk and the workbench crafting expansion I actually only used a single one of these items since most of them were fucking gay, or sucked balls, or actually broke my fucking framerate (fucking gatling shitgun). ultimately it wasn't worth using either of these mods. realistic gun shot sounds makes every gunshot fucking loud as shit, but also makes them all sound like real guns which is pretty neat. I had to delete the shotgun sound tho, it was just way too loud. magnum mods remember fallout 2, where you could use the .44 revolver right until the very last part of the game? there are a few mods that just straight up replace the 10mm pistol with .44 magnum revolvers (unscoped). I haven't tried these mods yet because I actually prefer f3's weapon balance, but it might be nice one day. j tec laser pdw a fully auto laser pistol that uses the same ammo and can be repaired by laser pistols. finally don't have to wear out my finger gun hammering that slow ass piece of shit. aa-12 combat shotgun a full auto version of the combat shotgun with an insane rate of fire (but still reasonable) and a 40 shot drum clip clip clip CLIP. it replaces the terrible shotgun. 2 clips will break the weapon. city killer shotgun adds the classic fallout 1 and 2 combat shotgun, it's also full auto but it's a bit weaker than the aa12, and also can't be repaired by any other shotguns. still, it looks really nice and kicks a lot of ass. the springvale weapons and schematics store sort of a cheat area, it's just a vendor that sells every single item in the game, including all the unique weapons. he's also got a lot of caps, and the building is right next to megaton. kelsey companion someone added their own female npc who is hot and does a lot of extra shit the normal companions can't do. other than that, she's just a regular companion. railguns two full auto versions of the railway rifle, with extended clips, extra damage, a big ass rate of fire, and they have extended clip sizes which are actually clips. svd dragunov adds a dragunov next to the sniper enemy in minefield weapon accuracy perks minimal requirements all perks unlocked removes the level requirements for all perks, they are now simply based on skill and stat requirements bullet time turns your action points into a bullet time meter. would you believe I didn't have kp1 bound to anything before I got this mod? which brings me to FOSE... fallout script extender some of the most high powered mods require FOSE to do their insane magic. the bullet time mod actually lets you use it with or without fose, but you can't bind a key to the effect without it. weapon modification kits requires fose, lets you add a ton of crazy cool shit to almost every gun in the game. example: you can remove the rate of fire limiter from the laser and plasma weapons, granting them full auto fire, add extended magazines, put scopes on them, silencers etc. the mod comes with all the graphical resources required more quantums adds extra nukacola quantums to the game's loot table, you will find slightly more. it's good for doing that one quest that needs 30, because sometimes you want to make more nuka grenades. radbooze like in stlaker, you can now drink booze to cure some radiation, but that's really not a problem in fo3 weapon maintenance kits in case you don't want to carry around scrap metal and wrenches to repair your guns, you can now find these small kits all over the place[/quote]