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Gamerasutra
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Was the SNES version longer?
[quote name="FABIO"][quote name="Bananadine"][quote name="Fussbett"][quote name="Bananadine"]Do you really still love playing that game today? If so, <i>why</i>?[/quote] It definitely bends my desire to keep my favourite games playable today as it holds up the least. Going in COLD would definitely give you some gameplay shock in 2009... However I did just play it all the way through a couple of years ago and loved it, but with the benefit of already knowing the game and it's quirks, I'm just whipping through it and enjoying being <i>in Another World</i> rather than wondering why there's such a lag to the jumps. To me that seems Another Worldly natural. I'm probably guilty of awarding it bonus points for how mind blowing and unique it was back in 1991 which made up for the 2009 deficiencies, it's true. And I'm fine with that. Adding a second button in the re-issue sounds terrible. :([/quote] Hm okay. Well I've read enough about this game that I had to at least <i>see</i> it, but I could not bear to coax my palsied man past those goddamned slugs one more time. And I'd also read enough about it to be confident that it wouldn't get much better for me after that. So I compromised by watching this video: <a href="http://www.youtube.com/watch?v=Zgkf6wooDmw">http://www.youtube.com/watch?v=Zgkf6wooDmw</a> (To any interested parties who have not themselves tried the game: Stop the video at 2:45 if you want to avoid spoilers.)[/quote] I remember there being a part where you're running through a marketplace/slum where at one point you have to point a gun at an alien to get him to raise his hands in surrender a second before he hits an alarm button. The game is still amazing in terms of immersive puzzles and minimalist plot presentation. I got bored with Oddworld and gave up, but could still replay OotW again. The game's big weakness was the cave. That FUCKING cave. Takes you out of ANOTHER WORLD and puts you in the most cliche video game level before sewers really took off. No idea what you're really supposed to do without exploring every possible path, except some wouldn't let you backtrack so you'd only have an idea of what to do after dozens of unavoidable deaths and then there's still the falling rocks and pinpoint jumping and pinpoint SPEED jumping during the water part with lag in your jump and unlike the rest of the game dying in the cave sets you back a good 5-10 minutes. That onEscape game mischief linked to looked interesting, but hit you with ridiculous non-intuitive stuff right off the bat before dumping you in a CAVE within the first 2 minutes.[/quote]