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Got it on half off sale by fabio 09/23/2014, 3:27am PDT
I got about 4 fairly enjoyable hours out of it but I think I'm done. Reminded me of my experience with Defense Grid where it was enjoyable for a bit until you find out that it forces you to only use one weapon.


Yeah pretty much RTS Crimsonland. There are alien hives spawning endless waves of enemies and your marines have to mow them down, eventually gaining enough ground to take out a hive which will respawn unless you capture the point. Aliens can recapture points for the hive to respawn. You get more money for each point you capture, BUT the aliens also get tougher and receive some kind of upgrade (the crimsonland monsters get perks!).

What I like is that there's no mechanics of lost resources. You can sell or unequip anything at any time for a full refund. Destroyed buildings refund their full cost. Killed marines respawn for free. You're free to change up your entire strategy at any time.

SO HOW IS THIS NOT THE BEST THING EVER?

The unit selection is sluggish. You can drag to select fine but that's about it. Selecting individual marines is way harder than it should be. You cannot double click to select all marines of the same type.

They needed a better visual design. It's too hard to tell marines apart. Shotgun marines have an angular helmet. Officers have a slightly shorter gun (not a problem since they're useless and you'll never buy them). Snipers have a slightly longer gun. Notifications will pop up about new alien mutations and the text box will take up the entire top half of the screen, effectively blinding you for 5 seconds every time it happens. The amount of alien upgrade icons gets very cluttered and they eventually start poking out too far to obscure visibility.

There are about 20 different upgrades, marine types, and buildings, but you'll only use 4 of them and you'll be buying the same two first thing every single map. This is mostly due to the prices being out of whack. You can give one marine a shotgun for 4 points, or for 6 points you can construct a building that gives all marines an overpowered grenade launcher (can fire 360 degrees on the move) in addition to their main gun. For 7 points you can construct a building that gives you a delayed air strike every minute, OR for one point less just give your all your marines the overpowered grenade launchers for the same amount of firepower every five seconds. 7 points and you can place one turret to guard one capture area, OR for 7 points you can construct a building that gives all your capture areas a free turret, armor, and a healing aura. For 5 points you can construct a building that respawns all dead marines back into the fight instead of back at base, OR for 5 points you can build a portable heal bot that makes it impossible to die in the first place. 6 points gets you one officer who triples your damage for five seconds after killing a hive (useless). 8 points gets you a sniper who is only good against turrets. 7 points for a flamethrower that is only good against short ranged weak enemies. 4 points for a shotgun that is only a moderate upgrade over the standard rifle. OR 14 points for a minigunner who clears out swaths of enemies at any range, obliterates turrets and buildings, and has a shield which makes him virtually immortal.

Every single map it's grenade building, capture point turret building, portable heal bot, then keep buying minigunners until you win. Maybe one fast moving flamethrower to respond to distant hotspots. That's it. Keep winning.

The other major thing that drags it down it the accursed random number generator. The aliens get a random upgrade for every capture area or two you take. Some of the upgrades are MUCH deadlier than others. The counterattack upgrade gives aliens a super speed boost every time you cap a point, overrunning everything you have unless you're prepared with a bunch of shit. If the aliens get that upgrade early then you might as well restart the level. A lot of the upgrades just further reinforce "grenades + minigunners" as the mandatory strategy because eventually all aliens and turrets will come with shields that only grenades and miniguns can punch through in reasonable time. Snipers are only good for one-shotting turrets at long range but the turret shield upgrade make them useless and another upgrade gives turrets a longer range than snipers. And so on and so on for everything in your arsenal except grenades and miniguns.

Provides a couple hours of amusement. Campaign takes too long to unlock more than just shotguns.

Either buy it on sale or skip it.


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Infested Planet review? by fabio 03/07/2014, 4:46pm PST NEW
    Oh shit, I'm probably going to have to buy this :( NT by E. L. Koba 03/07/2014, 6:57pm PST NEW
    Yeah! Tom Chick tricked me into playing Saints Row IV and Wonderful 101. NT by Sir Francis Drake 03/10/2014, 9:53pm PDT NEW
        go back 2qt3 by fabio 03/10/2014, 10:18pm PDT NEW
        Even a broken manbaby is right twice a year. NT by Worm 03/10/2014, 11:46pm PDT NEW
    Got it on half off sale by fabio 09/23/2014, 3:27am PDT NEW
        screenshot by fabio 09/28/2014, 8:25pm PDT NEW
        It's $5 today, did they ever fix the balance? NT by MM 06/06/2015, 6:19am PDT NEW
            I think they made it worse by fabio 06/14/2015, 3:31pm PDT NEW
                You might want to try it again. by Mischief Maker 07/01/2015, 7:17am PDT NEW
                    Another great MM recommendation. by MM Fan/Follower/Future Stalker 07/01/2015, 8:28am PDT NEW
                    I don't think this is correct by fabio 07/16/2015, 12:52am PDT NEW
    New Planetary Campaign DLC out. First Impressions. by Mischief Maker 10/10/2016, 5:07pm PDT NEW
        I think this actually makes it worse by fabio 07/25/2017, 5:12pm PDT NEW
 
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