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by jeep 12/12/2011, 7:16pm PST |
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...but I still haven't bought this game. I have no idea why, I just didn't buy it, then Skyrim came out, making the universe slightly but measurably better.
Here's why I don't have the same opinions about FPS as other people, (in a nutshell I didn't play them as a kid):
- played Wolf3d for 10 minutes at my cousin's house once, didn't care for it
- played Doom 2 on my roommate's computer in college, and despite my gut instinct to stop, I played it all the way to the end just to "enjoy the feeling of beating a game." I was completely convinced that there was something to FPS games I wasn't getting and it was preventing me from enjoying it. That something sure wasn't "too much schoolwork" or "lack of weed"
- played Half-Life. Something about the headcrabs where they'd jump up at me and I'd shoot them in the air but they wouldn't change course irritated me and I uninstalled it. A year later people in here (on the other site) were like "damn jeep you really should play that" so I re-installed it and played it a bit more. I got irritated again at about the time the soldiers show up and this is the first game (non-contra class) I ever used god mode for and I've never beaten a FPS without it since, the payoff is just not worth the effort.
** This is the point where I made some post about how boring it was that the play control was always 'dude with a gun' and talked about doing other things with the fucking 3d space and the perspective, and someone replied "this isn't going to be one of those things where you're gonna make a game to prove your point is it" and no, of course not, I didn't want to make games then. Only in like the last year have I ever even considered it. Incidentally some of our posts are still in the way back machine and if I remember right this is one of them.
- Morrowind if you want to call it an FPS. This game owned and I played it a lot, just to get lost and wander around killing stuff. I never figured out the plot though and once due to a comedy of errors I killed some guy named vivec within an hour of starting a new character.
- I played bf2 with goons and loved it. It turned out to be some legendary server and I was the worst player on it but I had so much fun using explosives to launch jeeps at helicopters.
** I think one of the reasons I haven't bought bf3 is the flight sim problem from looking glass: they made a flight sim and it was fun, then they made a sequel with more resources they made it ultra-realistic and it sucked. Not a coincidence, they literally hit the point where the game is just too real to be fun, and it turns out realistically flying a real fighter jet is about as thrilling as fixing your aunt's PC.
- I didn't play Bloodlines when it came out, I played it more like after bf2 but before...oblivion? shit gets confusing because this is where I started playing first person games a lot. Bloodlines was fantastic and whoever designed the haunted house at the beginning should have designed the whole game, because it turns into Half Life 1 in the middle and enh.
- Oblivion was a huge letdown and I could write like 40 jeep-sized posts as to why but...
- bf2142 or bf2 the first expansion. enh. the maps aren't as good as sharqi or karkand
- Portal. I played portal whenever you could get it on Steam separate from the orange box. This game rules and look at how long it took before someone did something interesting that wasn't shoot some dudes or...I guess myst.
** best buy and gamestop both decided to stop carrying PC games here and you can see it happening as the section shrinks and shrinks. From this point on I buy all my games on steam if possible.
- CoD4. I hated this game but I learned something from it: I like bf2 because you can fuck around and because they have vehicles the maps have to be spaced out a little more. If you're playing poor bloody infantry you need to run a bit between contact points and when you see a fight or some enemies you can maneuver around and kind of pick your spots, but this isn't the design intent, it's all due to leaving space for roads for tanks. in CoD 4 if you see a firefight and you back off and go to the next hallway to try to get an angle you just run into another firefight.
- Fallout 3 was fun as shit. VATS and console cheats forever.
** around here the mac version of portal comes out, and I tell all my mac using friends to play it because it's free. So does everyone else and so mac users have all the valve games to play, yet remain mac users.
- Borderlands. can't get past the first save point even after a reinstall.
- Alpha Protocol? I don't know, I preordered it and it didn't work on a 2-year old vanilla box. Between this and Elemental: War of Magic, I will never preorder another game.
- Fallout New Vegas was good
- I see a "buy all valve games for $80" deal on steam and I play Half-Life, ep 1 and 2, l4d 1 and 2. and portal again. and again. I play all the shooters in god mode and don't bother to play any sort of timed horseshit ending (ep2). I don't know who writes hl2 if it's dudes from omm or what, but I do not give a fuck about the story or characters and that usually means someone fucked up. I'd be sad if it was the guys from omm I guess
- This year was portal 2. GOTY
- DXHR. would be GOTY but boss fights and energy for attacks. Basically if you make a game where the challenge is stealth (say) and the most fun part of the game is sneaking up on someone and using a takedown: do not apply ammo management to your game's peak experience. seriously wtf. I notice the cable bros mention the energy bar thing making them instantly and permanently relevant as critics and I agree: it doesn't take that much away from the game but it keeps it from being goty. it's like one of those peter molydeux joke tweets: I will make a piece of gameplay so cool and so powerful that you will only be able to use it once per playthrough, and then when you do it just ends the game.
- Skyrim owns. I love portal2 but it's not long enough even though it feels like 2 smaller portal episodes mashed together. skyrim isn't as good as portal 2 but I put like 100 hours into the week after release. it's a great game, but here's the thing: I know all their console tricks and I know what it takes to make a bethesda game fun by stripping out shit like inventory weight management or whatever, and the fact I even have to do this indicates someone at that company is an fucking old grognard like me but he just can't let go of this fucking character sheets long enough to see that shit doesn't belong in a game. skyrim is probably the first bethesda game where the result fit that grognard's vision but he's getting in his own way and from here out that's going to tax the quality of his/her work. also the inventory screen blows on pc and there's this weird feel to bethesda games inventory management in general that's been there since morrowind. It has "code smell" where you can just tell they used the wrong data structure or something, and they're happy with it so they just keep using and the players are like "how come I put 5000 lbs of alchemy ingredients into this chest and now my PC clock runs backwards when I open it?"
** oh! the critical flaw in skyrim is the console changed a little so you can't make yourself chameleon armor with total invisibility and the thing where you didn't trigger combat scripts. that was literally the best way to play oblivion: running through a wax museum stabbing everyone to steal their soul.
/jeep/
...I am for real thinking about making a little source mod though just to see if it'd be worth the effort to try something real
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